Stellaris: Cosmic Storms DLC
For our client Paradox Interactive we at BHVR created the Cosmic Storms DLC for Stellaris.
Belgian Game developer graduated from Digital Arts and Entertainment Howest.
Currently working as C++ game programmer at Behaviour Interactive Rotterdam. Porting games to playstation, xbox, switch and mobile and also PC co-development.
Lucky to get to work on awesome AAA games with lots of different technologies and proprietary game engines.
For our client Paradox Interactive we at BHVR created the Cosmic Storms DLC for Stellaris.
For our client Paradox Interactive we at BHVR ported the Toxoids DLC over to the Stellaris console edition for Xbox One and PS4.
I did my internship at Supercube. This start-up developed a karting platform that provides the sensations of real karting coupled with the fun and flexibility of augmented reality. Made in Unreal engine.
Boo-Ya is a 3D arcade game made as a school group project.
The game is about a ghost that scares residents in a haunted hotel.
And tries to break a highscore doing so.
But you must watch out to not get caught by the ghost hunters.
Made with Unity.
Work It is an exergame where you need to help villagers by exercising. The game uses an Azure Kinect to track your whole body. This game was made as a group project at Digital Arts & Entertainment for our client the Sports Innovation Campus in Bruges. Made in Unreal engine.
A clone project of Super Mario 64 for the course Graphics Programming 2. Made in c++ and DirectX11.
A clone project for the course Programming 4. We needed to make our own game engine almost from scratch. Made in c++ and SDL2.
A research project where I made a chess bot opponent to play chess against. Made in c++ and SDL2.
This is my gradwork in which I researched how we can use Wave Function Collapse to automatically generate hotel layouts for my game Boo-Ya!.
Little Dice is a cute 2D puzzle game. It was made for the GMTK game jam 2022 in 48 hours, with a team of 5. Made in Unity.
The Keys Spawn! is a 2D puzzle game. It was made solo for the GMTK game jam 2023 in 48 hours. Made in Unity.
Quantangled is a 2D puzzle platformer. It was made for the GMTK game jam 2024 in 96 hours, with a team of 9. Made in Unity.
The goal of the dekimo challenge was to program an Arduino nano every to identify large factorials and find two missing numbers.
Planet Disaster is a 3D chaotic story driven puzzle game. It was made for brackeys game jam 2021.2 over the course of one week. Made in Unity.
Captain Sonar is a 2D action game. It was made for the backtrace game jam in 56 hours. Made in Unity.