Wave Function Collapse
Procedural generation is something that intrigues me. So, I didn't need to think very long to find a research topic for my graduation work. One of my previous projects the game Boo-Ya! was fun to play but had limited replayability because there was only one level. So, I researched how I can use Wave Function Collapse to automatically generate hotel layouts for the game. Click below to read the full paper.
Made with Unity and coded in c#.